Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, 7 April 2014

FMP: Dream structure and Perspective

Explanation of the process leading a lucid dream from my sketch book

Consideration of the viewers perspective in sketch book

Photos are authors own

In order to get the information I had gathered through research into the psychology of dreams, video blogs by lucid dreamers and the interviews I conducted, I created a flow chart of events that proceed the state of lucid dreaming. Whilst drawing this out I began to wander what it is that I am actually communicating to the viewer. Am I creating an informative piece about the process of achieving lucidity? Am I focusing on the lucid experience? Am I showing a struggle to obtain lucidity? Do I even want to include the idea of lucidity? Maybe, that almost magical feeling of being in a situation that you can't control, yet it is stimulating enough to create excitement within you, that an unconscious dream gives you is a form of escapism. 

During one of my interviews the interviewee said that when they had a particular dream, their perspective changed. I found this to be really strange. So it caused me to think about how I want the view to be experiencing the animation. I will start to experiment more with perspective.

FMP: The Interviews

Dream Map drawn out by an interviewee

Photo is authors own

I interviewed people about their dream experience, writing down some of the information, recording the interview and, in some cases, collecting drawings produced by the interviewee. The people I interviewed had experienced evils of lucidity, sleep paralysis and dreams that had appeared to have come true (premonitions). Through talking to these people I have been able to find out new quirks that people have during dream, most notably a change in perspective. I wish to interview people that had more extreme encounters with lucid dreaming and feel as though it is an ultimate escapism. I would also love to speak to some people first hand about astral plane experience to further enrich my research.

Monday, 3 March 2014

FMP: Observational Drawing

Observational sketches, modified to look more psychedelic

Authors own

The act of observational drawing allowed me to move away for collecting loads of information for a while and just become a little more hands on and fluid with my research. Experimenting with the visual side of my concept and creating nonsensical ideas inspired by my research into Dadaism. If I were to improve anything about the drawings I produced (something I will keep in mind for future observational drawing I will do for this project) I would have liked to included different layers, building on the psychedelic quality of the images.

FMP: Inspiring Quote

"...the simplest surrealist act consists of dashing down into the street, pistol in hand, and firing blindly..." - Andre Breton

FMP: Dream Logging Research

Series of screen shots taken from the short film Destino (2003) by Salvador Dalí (surrealist) and Walt Disney (animator). 

Merz by Kurt Schwitters (dadaist) 

Photo's are not authors own

I have looked into some of the artists that participated in the Surreal and Dada art movements. This stage of my research has opened a lot of doors into how I can represent the themes I am working with, which are dream state, lucidity and escapism. Dalí has worked a lot with the manifest content of his dreams, along side other surrealists like Vladimir Kush and Georgio De Chirico. Destino, which is fundamentally a montage of Dalí's previous paintings, creates a strong example of how a dream may play out in ones mind, therefore I took substantial amounts of inspiration from it. Moving on from this research I won't to produce a series of observational/life drawings that I will then manipulate in a slightly surrealist/dadaist manner. Dadaism was quite a hard art movement to grasp, but I suppose that is the whole point. This kind of, nonsensical, "do whatever you like" approach that seems to be the foundations of the movement correlates very well with the lucid state of dreaming, where the dreamer is conscious of the fact that they are still asleep and, through mental discipline, can proceed to change their dream environment and situation.  

You Are Here: Final Animation


Train Strike

Authors own

This is my 30 second animation that explores the evolution of the name of the street that we today call Cannon Street. It is a visual piece, with no narrative, just experimentation of transitions, sound, insinuated actions and style. 

I find the most successful components of this animation to be the switch between two styles to give the viewer some indication of the environment they are being introduced to. Also, the insinuation of movement in the arches that pass the flame as it flickers out to make way for the incoming train. I do wish I could have done more with the sound, creating a mix that explored all of the interesting audible recordings I made. I also feel as though the flame could have been developed more, but because of my very basic knowledge of After Effects I was not able to create anything more elaborate in the time I had to complete this project. For future projects, I will make sure I put some time aside to explore software I haven't tried out yet that may come in handy in the production stage. 

Sunday, 2 March 2014

You Are Here: Medium and Layout

Media experimentation

Layout development

Through doing media experimentation I successfully identified a medium that would work best for the hand drawn section of my animation. This was watercolour as it has a ghostly feel about it, much as the past does, which is where the viewer is being taken. However, one annoying thing about using watercolour is it wrinkles the pages if they are too thin. Hopefully, this does not show up on the scans.

Designing the layout of the train station was pretty straightforward. I based it on how the actual station looks presently, with a few minor changes. Mainly, I just simplified the environment, taking away things like pillars and enhancing the colours to give it a more cartoony feel. One thing I did not think about though, was the design of the train tracks. I future, I will make sure I have got every aspect of my design right before I start marking over it in pen and colouring it.

You Are Here: Flame Study

Flame studies

Short animation of flame study

Authors own

Looking into the movement of flames made me realise just how unpredictable their movements can be. It is all to do with the movement of air around the flame. I feel I successfully recorded the nature of the flame in my animation above. However, its movements are too erratic to feature in my final animation. I will definitely use subtle movements for the flame, with a warm orange glow as it naturally would be if a flame were lit in the underground. 

You Are Here: Final Storyboard and Animatic

Final Storyboard


Animatic of final storyboard

Authors own

This was the first time I had made an animatic for any of my animation projects and I found it really helpful. I was able to get a better grasp of time and how each sequence of my storyboard will plan out. In turn, I was able to see what would in fact work well and what would not. I decided that I no longer wanted to include the candle stick as it seems too clunky, and instead just a lone flame. Also, in a critic with my tutor, he mentioned that the London bombings springs to mind. In order for me to avoid that connection I have to think about the nature of the flame I decide to animate. Will it be erratic? Will it dance? Will it throb gently? Also, what colour will it be? And how do I extend to insinuate the idea of fire? I am leaning towards the idea of using materials found at the train station such as, a newspaper. I now plan on studying the movements and colours of different flames to see what kind of emotional response they provoke.  


You Are Here: Storyboard Development

Storyboard development (left) and visual research (right)

Authors own

Through developing my storyboard I was able to concentrate on what was to be visually important within my final animation. I want it to run smoothly against the eyes, so therefore I concerned myself with clever transitions and subtle changes that insinuate things rather that embodied them. I was working with the name of the old street 'candlewick', packing the storyboard full of visual puns. Half way through making the storyboard, I came up with the idea of creating the first half, where we are leaving Candlewick Street, by hand, giving it an antique feel to reflect its historical nature. Therefore, the second half would look much more digital and modern, using simple aesthetics or perhaps even photographic collage.

You Are Here: Storyboarding

Storyboarding my ideas

Photo is authors own

1) Objects in the underground that are attached to the walls come alive and are calling out for help.

2) A visual idea, without narrative, that responds to the secondary research I did on Cannon Street and plays with the idea of the trains candle-like glow as it travels through the tunnel. The area used to be called Candlewick Street.

3) Playing with scale. The aspects of the space that I noticed the most are enlarged e.g. a huge pigeon stands next to a small man.

4) They are watching. This idea was based on the amount of CCTV equipment/cameras I saw situated in the station, together with one abandoned glove. The cameras come alive and create a mega robot that controls the people within the station.

It was relieving to finally come up with a few storyboarded ideas as there was so much information to work with. I find myself most drawn to the second idea, as I feel it will be interesting to work on a non-narrative piece and explore visual metaphors. However, I don't know how well received it would be by an audience, because effectively it is an educational piece on the history of the area. Moving forward with this idea I will return to the station and record more videos and sound, which could potentially be used in the final piece.

You Are Here: Visiting Cannon Street Station

Photos I took whilst at Cannon Street


Sketches and recordings made at Cannon Street Station

All photos are authors own

Going to Cannon Street and taking time to get in touch with the area, study it, delving into its finest details was a really fascinating experience and it provoked many potential ideas. I found this way of working to be really successful in generating ideas. A great way to become inspired. As I sat just watching, listening and experiencing the ambiance my brain was already working up potential narratives. It was also a really good opportunity just to do some drawing and study mundane life. However, I did find the whole experience rather exhausting and I barely left the station as I wanted to explore it before going out on the street. Although, I think it would be quite interesting just to concentrate on the station. More specifically, the underground.

'You Are Here' Project




Photos of my surroundings on a walk along the Thames, in Greenwich

Authors own

Screen shot of Ed Barrnett's Man Up 

 Screen shot of Sally Arthur's A to Z 

The aim of this project is to produce a 30 second animation that says something about a certain area within London. This area was picked randomly, using a map, a pin and blindfold. I was blindfolded and asked to place the pin anywhere on the map after being spun round multiple times. My pinned area was Cannon Street.

In preparation for this project we watched a few short animations based on the notion of the city. They all had a very strong sense of style and something different to communicate about the city. Man Up looked into the life of a builder working on a crane, it was highly comical, but ending in tragedy. A to Z looked into the busy life of woman that lived in the city and her habit of collecting and gathering. These short films opened my eyes to the possible avenues I could go down, but also urged me to think more outside the box and concern myself with ideas that have not yet been explored.
I also went on a drawing trip around Greenwich and made some interesting sketches, took photos and wrote down thoughts, feelings etc. This was a great way to practice gathering primary research and try out a new way of work (being on the move). This experience will make my first visit to Cannon Street a lot more productive.

Freedom & Liberty: Experimentation

Screen shot of walk cycle GIF

In order for me to understand the movements involved in walking I read a section of the book 'The Animators Survival Kit' by Richard Williams. This allowed me to experiment with and experience making walk cycles. This will come in handy when I start to animate my character. I made this walk cycle on Flash.

Freedom & Liberty: Final Storyboard

Reworked storyboard

Authors own

I reworked my initial storyboard so the idea's explored are much clearer and flow better. In this new narrative the character is walking to the park and is constantly bothered by the giant hand, getting poked around, tripped and dragged across the floor. They are then picked up and placed at the gates of the park. Relieved that they have been left alone and are at their intended destination, they enter the park. Suddenly, the hand reappears and crushes them into the floor, they are left a squashed and dizzy mess. This story works better because the character is put through a more brutal sequence of events and we are taken on an emotional roller coaster of tension, empathy, hope, relief and shock. 

Freedom & Liberty: Character Design and Development


  
Character design

Authors own

I feel that the most successful part of my character design is its detachment of gender and race, as humans comprehend it. I kept everything simple, which works well in portraying a lack of identity. The process of designing the facial features of the character was interesting, as I had to consider avoiding any racial stereotypes, so I tried to keep the features simplistic, choosing to give the character brown eyes as brown eyes can be found within most races. I chose orange as the skin tone as it further detaches human ideas of an existing race. Initially I was going to give my character hair, but it quickly became apparent that different styles/textures of hair were developing an identity for the character, no matter how androgynous the styles were. Therefore, I decided to stick with the one curled hair atop the characters head. I tried to design an outfit that was in keeping with the idea of non-gender, non-race, non-ideanty. I found the red jumper and genes to work best as both men and women these garments and they are quite simplistic designs, saying very little about the personal taste of the character. 

Saturday, 1 March 2014

Freedom & Liberty: Initial Storyboard


Initial storyboard

Photos are authors own

This is my initial storyboard for the freedom and liberty project. I found the process to be very time consuming as it is the most in-depth, elaborate story I have worked on so far. However, due to my inclusion of more boxes I was able to get a clearer picture of my final piece. The most successful component of this storyboard is the concept and its potential. Although, the sequence of events sort of splits into two separate stories. In order to work past this issue I will pick one half of the story that I can work best with. I need to identify one goal for the character, which is making it to the park. I also need to create a more sever antagonist and identify the significance of that antagonist (the hand). At the moment it is coming across as a parental hand, but I wasn't leaning towards that idea. I wish to make it the hand of unnecessary brutality and control.

Freedom & Liberty: Storyboard Ideas

Storyboarding 2 ideas

Authors own

The process of storyboarding my ideas was quite challenging, as I had a lot of places I wanted to take them.  I feel I produced some successful ideas due to the responses I received when pitching to a group of my peers.  However, I went with my first storyboard idea, as it had the most potential.  What I think works well about the idea is its potential to engage with the viewer causing them to empathise with the character and its struggle to control its own freedoms.

The narrative follows the journey of a non-gender, non-racial character as they attempt to make their way from A to B.  However, throughout this journey they are burdened by the presence of a gigantic, controlling hand.  This hand pokes and pulls at them to the extent of them snapping and fighting back.  When reviewing the story I can see that the extremity of the hands behaviour needs to be intensified in order for the audience to have an emotional response and for the characters resulting reactions towards the hand to be justified.   

Freedom & Liberty: Research and Concept

Research into Freedom & Liberty, including definitions (authors own)

Screen shot of freedom (google search)

Olympics: Black Power Salute (right to left: John Carlos, Tommie Smith and Peter Norman)
Source: http://www.theguardian.com/world/2012/mar/30/black-power-salute-1968-olympics

For this project I aim to make a short animated piece that communicates something about Freedom and Liberty, and what it means to me. I started my research, looking into dictionary definitions of the terms and then diversified my sources onto the world wide web and that of other peoples opinions on the matter. I then watched documentaries and films such as, The Naked Rambler, that explores others opinions on what freedom is, in this case to be publicly nude without being antagonised. I also watched the films, The Truman Show and Bruce Almighty (both staring Jim Carey). I found something very interesting being said in Bruce Almighty, which was about the idea of playing God and the limits to that power. We as humans all have free will, we make our own decisions and choose our own paths. This can be manipulated by those around us, but ultimately it is our choice (unless you believe in destiny). However, in animation an animator has the job of playing God and the poor character has absolutely no free will. In continuing this project I will work with the concept of free will.

I then looked into historical revolutions, such as the black power movement and freedom fighters. I found it to be rich in potential visual metaphors. The black panther could be a great visual metaphor for me to play with, as well as the salute (seen above) . Oppressed, black people were almost completely without freedom, but the Black Panther movement was them using their free will to make a difference. Just like them, I want my character to fight back.

Title Sequence: 'BBC Three 60 Seconds News' Final Animation


This is my final animated title sequence for BBC Three 60 Seconds News, made in Flash and edited in iMovie.

I feel as though I was successful in visually communicated the idea of technology and travelling information. The added sound and revolving, multicoloured circle introduced the concept of time and fast pace. However, I feel that my decision to tween the travelling line into a circle instead of creating a frame-by-frame transition, where the line curls into itself, weakened the overall flow of events that occurred in the sequence. I was surprised throughout the process of making this title sequence how easily ideas came to me and how well the production phase ran. Perhaps because I was dealing with less complex ideas and and a shorter timeframe. However, if I were to remake this title sequence I would try to create something with more movement, using frame-by-frame animation, as the end result always feels more impressive and rewarding.